﻿soundManager.url = '/'; // directory where SM2 .SWFs live

// disable debug mode after development/testing..
//soundManager.debugMode = false;

// Option 1: Simple createSound method
soundManager.onload = function() {
  // SM2 has loaded - now you can create and play sounds!
  soundManager.createSound('beep','/beep.mp3');
// soundManager.play('beep');
}
